Bringing C++ to Godot with GDExtensions
After playing with Godot within its own rules, I decided to check out what is the experience of bringing in external C++ code into a Godot project through their GDExtensions system. Using it, I bring over two different implementations of toyBrot into a regular Godot project. One with C++ threads and another with OpenCL, pushing Godot being its comfort zone
This post covers the C++ side of things and what’s been my experience so far




