What do when OpenGL just hates multithreading?
OpenGL will only accept calls from one thread in an application. This is about a work around this issue using C++ features such as template metaprogramming and std::packaged_tasks
Coding shenanigans and other nerdy musings
OpenGL will only accept calls from one thread in an application. This is about a work around this issue using C++ features such as template metaprogramming and std::packaged_tasks
A tutorial I wrote with some core concepts of CMake that I didn’t easily find at the time I learned it